Friday, April 11, 2014

Mathemagical Development Update 4/12/2014

For the past year, I've been working on the mobile math-based game called Mathemagical. This is the first game that I have ever worked on that has made it past the pre-alpha stage and I plan to continue working on it until the game is good enough to post it up on the Google Play store for everyone to enjoy. There have been numerous obstacles that I had to get past in order to get as far as I did, and recently I gained an artist to help with the game. Now, after all of that hard work, most of the coding for the game is finished, and when the artwork and music for the game is finally finished, the game will finally be finished. However, before I make any decisions, I would like to go over some ideas that I'm thinking of implementing when it comes to the final version of the game.

So far, the game has an arcade and survival mode (as stated in a previous blog) along with adding time trials for each of the game modes. We plan on using Google Play games to implement achievements and leaderboards for each of these game modes, but I want to know if there are any other ideas that we can do with magic math runes. What I've been thinking of is a type of challenge mode where the player needs to solve certain problems within a period of time (examples such as obtaining the first 10 Fibonacci numbers within 60 seconds or trying to obtain 10 values using nothing but division).

Although this is intended to be a mobile game, there might be a problem with trying to bring the game to other mobile platforms (specifically iOS). Although our engine is capable of bringing the game over to iOS, unfortunately we do not have the means to do so at this time. Worst case scenario, if the demand is there for it, we may possibly obtain the materials to make games for iOS and port it ourselves, but for the time being, the game is for Android only. However, there is another way that people might be able to play the game: how about a PC version. The game engine that we're using is capable of porting the game over to Windows, Mac, and Linux with ease. After a few alterations with some of the images for the game, we can set the game so that it is playable in a horizontal resolution. If this happens, we'll put the game up on Steam Greenlight to see if anyone is interested. I'll post more details as the time comes.

Feel free to leave any feedback on how to make the game better. We hope to have the game finished by this summer.

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