Sunday, February 22, 2015

Arithmatic Update 2/23/2015

Hey everyone. Just posting some news about some upcoming updates for Arithmatic.

I just finished implementing Google Play leaderboards for the game as well as having a local high score system for people who wish to stay offline. The next thing that I need to do is implement some achievements that I made for the game, which may take a little bit longer.

Another thing that I plan to address is some of the balancing issues with Survival Mode. I noticed that most of the generated target numbers vary in difficulty as the player increases their level. Also, I tend to notice that the difficulty curve for leveling up gets extremely high when the user gets past level 5. These issues will be addressed when the next update arrives.

As my spring break period continues to get closer, my workload has been going down to the point where I can start working on Arithmatic more frequently. As an estimate as to when this update release, I would say that it should arrive sometime within the next week or two.

If you have any suggestions as to improve the game or if you have found any bugs or glitches that I'm not aware of, feel free to let me know,

Monday, February 16, 2015

Arithmatic Update 1.01 Details

An update to Arithmatic has been posted to the Google Play Store. This update fixes many bugs with the previous version.

Details include:

-Advertisements no longer causes tiles to overlay each other.*
-Fixed glitch where tiles no longer appear to be selected after previously selecting them in Survival Mode.
-Various button and object placement changes to be more legible.
-Fixed the logo glitch that caused it to flash repeatedly.

Stay tuned for more updates in the future.

*Game is currently optimized for 16:9 resolutions so results may vary for devices running at other resolutions.

Saturday, February 14, 2015

Arithmatic is Available Now on Google Play!

So after 18 months of working on this game I have finally released it on to Google Play. You can download it here. 

I would like to thank you all for being patient for this game to release and to thank everyone who has gotten involved with the development of the game. I would like to thank William Goswick for sticking with the project from the beginning. I would like to thank Michael Moy (known as GlidedGuy online) for helping out with the majority of the art for the game. I would like to thank the people at LibGDX for building the engine that I used for my first game. I hope all of you enjoy the game!

However, although the game is currently released, there are still many features that I have yet to implement in the game, which will happen over the course of the next few months. These updates include:

-Sound and Music
-Achievements
-Leaderboards

Thank you all for being patient. If you find any bugs or issues with the game, feel free to let us know. We will try to get them fixed as soon as possible.

Friday, February 13, 2015

Arithmatic: Coming Very Soon

Wow it's been a while since I last posted here. Most of you have probably forgotten about this game already and have written it off as another failed project, but I have good news for you: Arithmatic (formerly known as Mathemagical) is finally finished! All game modes have been implemented and I plan to release the game on the Google Play Store by the end of this month for free! I can't wait for you guys to play it.

Here's a few screenshots:

 
Expect to hear more about the game over the coming weeks.



Sunday, August 10, 2014

Mathemagical Development Update 8/10/2014

Man it's been a while since I last posted an update. Sorry for those people who have been waiting to hear more about the game, but there has been some difficulties over the past few months. As of right now the two game modes are complete and are ready to go, but unfortunately, even though I had plenty of time to work on the game over the summer, I've been stuck with nothing to do until I receive the art and sound assets. I've been trying to get a hold of the people who are helping me with the game, but unfortunately I have had trouble trying to reach them. Unfortunately my artist has been going through some difficult times and didn't have any time to complete the work, but I have no idea about the others.

I guess that's what happens when you're working on a project during your spare time. Even if one person is determined to follow through with an idea, it's hard to complete it when others have to quit due to other matters happening within their lives. Although I am disappointed with how the project is currently going, I have not given up on the idea. Once I get back into college, I am going to reevaluate the project and see where I can go next. I am determined to have the game finished by the end of this year, but I need to see who is still willing to help with the project and what I need to do to make sure the game is satisfactory for release. If anyone is willing to help out, feel free to message me and I will respond as soon as I can.

In summary, yes, Mathemagical is still in development, but I need more time to get things done.

Friday, April 11, 2014

Mathemagical Development Update 4/12/2014

For the past year, I've been working on the mobile math-based game called Mathemagical. This is the first game that I have ever worked on that has made it past the pre-alpha stage and I plan to continue working on it until the game is good enough to post it up on the Google Play store for everyone to enjoy. There have been numerous obstacles that I had to get past in order to get as far as I did, and recently I gained an artist to help with the game. Now, after all of that hard work, most of the coding for the game is finished, and when the artwork and music for the game is finally finished, the game will finally be finished. However, before I make any decisions, I would like to go over some ideas that I'm thinking of implementing when it comes to the final version of the game.

So far, the game has an arcade and survival mode (as stated in a previous blog) along with adding time trials for each of the game modes. We plan on using Google Play games to implement achievements and leaderboards for each of these game modes, but I want to know if there are any other ideas that we can do with magic math runes. What I've been thinking of is a type of challenge mode where the player needs to solve certain problems within a period of time (examples such as obtaining the first 10 Fibonacci numbers within 60 seconds or trying to obtain 10 values using nothing but division).

Although this is intended to be a mobile game, there might be a problem with trying to bring the game to other mobile platforms (specifically iOS). Although our engine is capable of bringing the game over to iOS, unfortunately we do not have the means to do so at this time. Worst case scenario, if the demand is there for it, we may possibly obtain the materials to make games for iOS and port it ourselves, but for the time being, the game is for Android only. However, there is another way that people might be able to play the game: how about a PC version. The game engine that we're using is capable of porting the game over to Windows, Mac, and Linux with ease. After a few alterations with some of the images for the game, we can set the game so that it is playable in a horizontal resolution. If this happens, we'll put the game up on Steam Greenlight to see if anyone is interested. I'll post more details as the time comes.

Feel free to leave any feedback on how to make the game better. We hope to have the game finished by this summer.

Friday, April 4, 2014

New Mathemagical Footage and Big News

 
Here is some new footage on the new mobile math game that we are working on, Mathemagical. As you can see, the game is still in a rough shape with barely any menu graphics and no animations. However, this is soon to change since an animator has finally joined our team.

I would like to introduce Steven Celiceo to the team. He has been working on various indie projects for the past few years and I am very impressed with his work. He will be a great asset to our team.

However, if you're still interested in helping us out with the game, feel free to contact me. We still need someone who is experienced with iOS development so if you're interested in helping us port the game to iPhones and iPads, feel free to comment or send me an email. As for the rest, feel free to give any feedback as to how we can make this game better. We hope to have this game finished by this summer so stay tuned for more information.